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Xenomorph
Posted on: 2010/7/4 22:34
Source SDK Mapper
Joined: 2010/6/6
From: Holland
Posts: 480
Re: Xenomorph's mapping projects!
New pics!

Click to see original Image in a new window
click the pic for true-size pixels
Click to see original Image in a new window
click the pic for true-size pixels
Click to see original Image in a new window
click the pic for true-size pixels
Click to see original Image in a new window
click the pic for true-size pixels
Click to see original Image in a new window
click the pic for true-size pixels
Click to see original Image in a new window
click the pic for true-size pixels

Keep in mind the scy is not final, i still need to put 3 scybox textures together to get the classic yellow / green scy and mountains n' stuff
Zeeky
Posted on: 2010/7/4 22:37
Pack Warrior (War Admin)
Joined: 2010/3/27
From: Newcastle, England
Posts: 1187
Re: Xenomorph's mapping projects!
That is awesome mate!
Xenomorph
Posted on: 2010/7/4 22:58
Source SDK Mapper
Joined: 2010/6/6
From: Holland
Posts: 480
Re: Xenomorph's mapping projects!
Thx, as you can see pretty much only the interior is left to do from now on.
Then the following:

* adding all the lights / get lighting right
* make moving camera's
* combine 4 skybox textures into the green one
* optimize the map (func_detail)
* minimize the number of cubemaps
* add spawnpoints (same spots as the AVP2 map of course)
* add Snooze's flower somewhere :D
* decide to or not to add the attic area to the map
* trying to make a powerloader out of brushes or import Hemi's 3ds model
* add the dunes that run into the scybox
* add a seccond skybox to make the mountains look real
* make promo screenshots for on the www.xs-chaos.co.uk
* update the www.xs-chaos.co.uk site
* freeze time so i can have it all done by tomorro :D
DJ_WooDy
Posted on: 2010/7/5 1:32
Old Fang (Old Council)
Joined: 2010/4/3
From: Bakersfield, California
Posts: 648
Re: Xenomorph's mapping projects!
The whole freeze time thing might be a problem, but the rest of it looks good!


----------------

Xenomorph
Posted on: 2010/7/12 22:09
Source SDK Mapper
Joined: 2010/6/6
From: Holland
Posts: 480
Re: Xenomorph's mapping projects!
Hmm mayebe i should contact the guys from singularity for that one lol.
Roight did some small tweaks here and there like changing the class in the wall mounted lights... again!! :D
Changed flares in em, and added the what i assume are spots on top of the walls.
I think i can say the map is now close to 60% and only the indoor area remains at his point.
Then its just dressing it up with props and details an BAM! Outpost 4 is done :D
Updates follow when usefull.
Xenomorph
Posted on: 2010/7/13 23:30
Source SDK Mapper
Joined: 2010/6/6
From: Holland
Posts: 480
Re: Xenomorph's mapping projects!
Solar panels!
They look kinda to big for me tho, and the right texture is yet to find / make but the basics are there :D

Click to see original Image in a new window
click the pic for true-size pixels

Click to see original Image in a new window
click the pic for true-size pixels

Click to see original Image in a new window
click the pic for true-size pixels

Adey
Posted on: 2010/7/23 13:26
[WPC] Wolf
Joined: 2010/7/21
From: UK, NOTTINGHAM
Posts: 15
Re: Xenomorph's mapping projects!
They look awesome and detail is spot on well done mate.
Xenomorph
Posted on: 2010/7/23 14:48
Source SDK Mapper
Joined: 2010/6/6
From: Holland
Posts: 480
Re: Xenomorph's mapping projects!
Hey thx :D
I might redo the crate textures as well since they are the original ones from AVP2 and are low res and scaled by a factor of 2 so thos should look better soon as well.
Xenomorph
Posted on: 2010/8/1 17:56
Source SDK Mapper
Joined: 2010/6/6
From: Holland
Posts: 480
Re: Xenomorph's mapping projects!
Ok did a update on the level size again.
Thx to AVP2's fisheye camera effect and that boosted by a widescreen monitor instead of a 4:3 ratio,
resulted into horizontally stretched up screenshots.
These screenshots i used as reference pics so just like leadworks, the outpost map is now to big as well lol.

Here's a topview after resizing the map:

Click to see original Image in a new window
Zeeky
Posted on: 2010/8/1 18:07
Pack Warrior (War Admin)
Joined: 2010/3/27
From: Newcastle, England
Posts: 1187
Re: Xenomorph's mapping projects!
How are the players gonna fit in the map?

Love it mate great work! Credit me ;-D


----------------


Click to see original Image in a new window

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